Big Java Early Objects, 6th Edition by Cay S. Horstmann
ISBN-13: 9781119056447
ISBN-10: 1119056446
Cay Horstmann’s sixth edition of Big Java, Early Objects provides an approachable introduction to fundamental programming techniques and design skills, helping students master basic concepts and become competent coders. Updates for the Java 8 software release and additional visual design elements make this student-friendly text even more engaging. The text is known for its realistic programming examples, great quantity and variety of homework assignments, and programming exercises that build student problem-solving abilities.
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About the Author
Cay Horstmann grew up in Northern Germany and attended the Christian-Albrechts-Universitat in Kiel, a harbor town at the Baltic sea. He received a M.S. in computer science from Syracuse University, and a Ph.D. in mathematics from the University of Michigan in Ann Arbor. For four years, he was VP and CTO of an Internet startup that went from 3 people in a tiny office to a public company. He now teaches computer science at San Jose State University. Cay also writes books and articles on programming languages and computer science education.PREFACE
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This book is an introduction to Java and computer programming that focuses on the
essentials—and on effective learning. The book is designed to serve a wide range of
student interests and abilities and is suitable for a first course in programming for
computer scientists, engineers, and students in other disciplines. No prior programming
experience is required, and only a modest amount of high school algebra is
needed.
Here are the key features of this book:
Start objects early, teach object orientation gradually.
In Chapter 2, students learn how to use objects and classes from the standard library.
Chapter 3 shows the mechanics of implementing classes from a given specification.
Students then use simple objects as they master branches, loops, and arrays. Objectoriented
design starts in Chapter 8. This gradual approach allows students to use
objects throughout their study of the core algorithmic topics, without teaching bad
habits that must be un-learned later.
Guidance and worked examples help students succeed.
Beginning programmers often ask “How do I start? Now what do I do?” Of course,
an activity as complex as programming cannot be reduced to cookbook-style instructions.
However, step-by-step guidance is immensely helpful for building confidence
and providing an outline for the task at hand. “How To” guides help students with
common programming tasks. Additional Worked Examples are available online.
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