Maya Studio Projects Texturing and Lighting by Lee Lanier
By: Lee Lanier
Publisher: John Wiley & Sons P&T
Print ISBN: 9780470903278, 0470903279Print ISBN: 9780470903278, 0470903279
eText ISBN: 9781118213070, 1118213076
Maya artists are called upon to texture and light all kinds of different objects in the studio — cars, phones, people, animated characters — as well as the environment the objects are in. Maya Studio Projects: Texturing and Lighting is an all-projects book that shows you how to use Maya’s texture mapping, nCloth texturing, Hypershade, and Toon shading to texture and light objects and characters ready for film, video, and games.Projects start from nothing, just as they do in the studio. But here, readers have a guide to take them step by step through attributes and tools. Projects encompass multiple disciplines to create finished, renderable assets. Although some step by step explanations are given, projects serve more as a guide for the reader to complete their own version of the project. Each project comes with starter, intermediate, and final Maya scene files to validate results, as well as real-world movies for reference.The projects are ideal for professionals already in the field who want to enhance their skill set and also for advanced students who are getting ready to break into the field.
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